With a puzzle game comes the need for levels. Here is my way to create them. Part I describes the generation of random levels.
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Crafting, Programming and Strawberries
Crafting, Programming and Strawberries
With a puzzle game comes the need for levels. Here is my way to create them. Part I describes the generation of random levels.
Read moreGood games feature good sounds and background music. So here is how I managed to insert them into my flutter game.
Read moreEven before writing the first line of code, there is some planning to do first. About how to develop an app and where to get needed resources.
Read moreTurning your angular web app into a progressive web app is pretty easy.
Read moreAchievements motivate users to use apps. For the full experience, here are four types of achievements to use.
Read moreMy preferred handling of user accounts consists of an anonymous usage that can be upgraded to online storage of data.
Read moreWhen implementing the dark mode for an angular project, there are several possibilities after detecting the users preference.
Read moreBy today the dark mode is widely known and used. But there are pitfalls in implementation and misbeliefs about its benefits.
Read moreTo adequately test a web form, the first step is a test plan. Consider the different ways to interact with the form.
Read moreManche Webanwendungen kommen nicht um mehr oder weniger umfangreiche Formulare herum. Hier gilt das richtige Vorgehen, angefangen beim durchdachten Design.
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