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Erdbeerbeet

Crafting, Programming and Strawberries

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Tag: flutter

My Flutter Flight – Generate some Puzzle Levels – Part 2

January 11, 2023January 11, 2023
Erdbaerchen
projects, Ruby Robbery, app, flutter, programming

Trying to solve auto generated puzzle levels – but with mixed success.

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My Flutter Flight – Add some sound

February 26, 2022February 26, 2022
Erdbaerchen
Ruby Robbery, app, flutter, programming, web

Good games feature good sounds and background music. So here is how I managed to insert them into my flutter game.

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App Development – Before the programming

January 10, 2022January 10, 2022
Erdbaerchen
Ruby Robbery, app, flutter, programming

Even before writing the first line of code, there is some planning to do first. About how to develop an app and where to get needed resources.

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My Flutter Flight – Welcome to the Dark Mode

June 28, 2021September 6, 2021
Erdbaerchen
app, Companero, flutter, programming

Browser, Desktop and mobile App – they all bend under the device’ dark mode. Some users want to have a last veto within a switch.

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My Flame Game – Ultimate background image

May 6, 2021September 6, 2021
Erdbaerchen
flame, flutter, GrowGreens, programming

I want my game to be playable in landscape AND portrait mode. And this is how I choose to do it.

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My Flutter-Flight – “What’s new” Messages

April 16, 2021September 6, 2021
Erdbaerchen
Companero, flutter, programming

For first time users and after an update, I want to display information to my users. A tutorial or release notes.

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My Flutter-Flight – Update your App

April 7, 2021September 6, 2021
Erdbaerchen
Companero, flutter, programming

This is for me to remember how to update my app for all the flutter platforms… and for those who are interested.

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My Flutter-Flight – Localization

March 10, 2021September 6, 2021
Erdbaerchen
Companero, flutter, programming

It’s never too early to include localization into your app. No matter how multilingual you are.

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My Flutter Flight – Tab Navigation

March 9, 2021August 26, 2021
Erdbaerchen
flutter, programming

My first step for most projects is a rough sketch – followed by instantiating all the needed screens and their navigation.

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